Level Sample:
Project Responsibilities:
Level Design, Game Scripting, Debugging
About:
This level sample was inspired by the surrealism of Salvador Dali as well as the puzzle and adventurer aspect of the classic Tomb Raider game. This solo project was created in UDK and scripted using Kismet. In order to complete the level, the player must lower a gate by clicking triggers found throughout the map. The player must also survive the obstacles along the way. Once the player is successful, the level can be complete.
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Project Goals:
• A clear start and finish.
• Contain at least one puzzle. • Gradually get more difficult. • Contain multiple enemies. • Contain item pickups. • Contain at least one environmental hazard. |
Gameplay:
Kismet Code Samples:
Walkthrough:
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Screenshots:
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