Monopoly:
Project Responsibilities:
Game Design, Game Scripting, Debugging
About:
The goal of this solo project was to recreate the classic game of Monopoly for the PlayStation Portable (PSP). It was built with the Vicious Engine and scripted in C++. I created the "Game On Productions" intro and credits in Adobe Flash. The 2D UI elements I created using Adobe Photoshop.
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Project Goals:
• Game be instantly identifiable as the classic Monopoly game.
• Fit the dimensions of the PlayStation Portable (PSP). • Controls that make sense to the player. • Multiple screens / menus. • Music control and sound fx control. • Movable game piece. • Multiple camera views. |
Gameplay:
Code Sample:
diceroll.png | |
File Size: | 29 kb |
File Type: | png |
Design Document:
Monopoly_GDD.pdf | |
File Size: | 1060 kb |
File Type: |